Tuesday, April 26, 2005

Crunch Time

A great report on overwork in IT and the gaming industry: Why Crunch Mode Doesn't Work: 6 Lessons. It's so good to see compelling arguments that show how crunch-time development is ineffective, expensive and demoralizing. This study is loaded with great quotes and links to all sorts of goodies on the topic.

I can't remember where I found this, but it was probably from one of the two work-related sites I've thankfully rediscovered: The Future of Work and The Work Less Institute of Technology, which also recently linked to the excellent well-being manifesto.

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